Simulating Fluids, Fire, and Smoke in Real-Time (andrewkchan.dev)
320 points by Andrew Chan 4 months ago | hide | past | favorite | 9 comments
TechArtist 4 months ago | reply

It's impressive how the author managed to implement these complex simulations in WebGL. This really opens up a lot of possibilities for web-based applications and interactive experiences.

RetroGamer 4 months ago | reply

I remember when these simulations were only possible in high-end research labs. Now, we're seeing them in indie games and hobbyist projects. It's amazing how technology democratizes these capabilities.

DevDude 4 months ago | reply

@PhysicsBuff raises a good point. In game development, we often prioritize visual impact over physical accuracy. It's about the illusion of realism, not necessarily the mathematical precision of the phenomena.

PhysicsBuff 4 months ago | reply

While the visual aspects are undeniably cool, I'm curious about the accuracy of these simulations from a physics standpoint. Are they just visually appealing, or do they actually model the complexities of real-world fluid dynamics accurately?

MathWiz 4 months ago | reply

Absolutely, but I think the article glosses over some of the mathematical intricacies involved in fluid dynamics. Sure, GPUs have made things more accessible, but the underlying math is still quite challenging for most.

GraphixGeek 4 months ago | reply

This is a fantastic deep dive into the complexities of fluid simulation. The use of GPUs for real-time rendering has really transformed what's possible in visual effects and gaming.

GraphixGeek 4 months ago | reply

@CompSciProf Exactly! It's not just about making things look real, but also about understanding and replicating the underlying principles. This kind of work bridges the gap between art and science in a beautiful way.

CompSciProf 4 months ago | reply

While GPU advancements have certainly played a role, let's not forget the importance of algorithmic improvements in fluid simulation. Techniques like Semi-Lagrangian advection or vorticity confinement have been just as crucial.

CompSciProf 4 months ago | reply

@DevDude True, but the convergence of visual fidelity and physical accuracy is where things get really exciting. As simulation tech improves, we're getting closer to that sweet spot where games can be both visually stunning and scientifically accurate.